Pythagoras
Coordinate Grid Battleship (positive only) project planning 1/2
Updated: Jun 24, 2021
Idea: create a world where there are two players who play battleship against each other in quadrant I (positive x and positive y) of the Cartesian plane
3 sketches as the idea solidified below
aside - i think it's funny that sketch 1 has a shadow that looks like a bunny and sketch 2 has an obvious phone and hand shadow. also kinda annoyed at myself that i mixed up the x-axis and y-axis in sketch 2. but i am PROUD of the tilt of the bottom square/grid in sketch 3 - GO. ME.
Build: x2 of
- quad I on wall (track offense)
- quad I on floor (place boats and track defense)
- dock w/ chests of boats/blocks
- x and y axis are black
- use glass as "lines"? separates water - boats in water
- banners for labels? more possible cause of the glass maybe?
- command block/weird robot/other input for placing points? can always have students speak to each other... want students write (difference of x and y in the point) and plot points
- output @ boats from player as fire charge/fire arrow? if hit - boats gets fire, if not - no fire
- two person door for accountability - check each other's board
Learn:
- limit world border
- command blocks -> robots -> other input
- two person door
Offline:
- paper worksheet :/
- good instructions w/ video
- the common core standards... boo :'(
Extension Ideas:
- expand from quad I to the full coordinate plane
- transformations of points using grumbot
- draw pic on grid and check w/ button - glass points to show redstone lamps?
- draw lines on grid and check ^